GAMES

A selection of professional and passion projects I have worked on, across audio, code, art, design, and production.


PLANET OF THE APES VR (2018)

Role: Head of Audio

Studio: Imaginati Studios

Publisher: FoxNext VR Studio

Platforms: PSVR, PC: Oculus/VIve

Tools: Unreal Engine, Wwise, Pro Tools, Reaper, Sibelius, EastWest CC, iZotope RX


PLANET OF THE APES: LAST FRONTIER (2017)

Role: Head of Audio

Studio: Imaginati Studios

Publisher: Imaginarium Games

Platforms: PC, PS4, XB1

Tools: Unreal, Pro Tools, iZotope RX


MADDEN NFL 17 (2016)

Role: Audio Production Assistant

Studio: Solid Audioworks for EA Tiburon

Publisher: EA Sports

Platforms: Multi-platform


red dead redemption 2 (2018)

Role: Games Tester

Studio: Rockstar North

Publisher: Rockstar Games

Platforms: Multi-platform


GTA ONLINE: CUNNING STUNTS (2016)

Role: Games Tester

Studio: Rockstar North

Publisher: Rockstar Games

Platforms: Multi-platform


CURVISH (tba)

Role: Audio, Code, Design

Studio: Team Curvish

MIND-BENDING PUZZLE-PLATFORMER. Curvish is a multi award-winning 2D puzzle-platformer in which players freely rotate the game world to solve challenging puzzles. Players navigate through three dazzling realms to collect relics to aid them on their journey.

Tools: Unity Engine, Wwise


fundamental surgery (2018)

Role: Lead Audio Developer

Studio: Fundamental VR

Platforms: PC: Oculus/Vive

THE ‘FLIGHT SIMULATOR FOR SURGEONS’. Fundamental Surgery is a software platform that takes advantage of readily available virtual reality hardware combined with cutting edge haptics (the sense of touch) to create a simulation system that can be used on any modern PC set up, even a laptop.

Tools: Unity Engine, Wwise, Reaper


figureflight (2016)

Role: Solo Developer

Platform: iOS

MUSIC-MAKING GAME FOR PEOPLE WITH PHYSICAL AND INTELLECTUAL DISABILITIES. FigureFlight is an accessible 2D music game designed for large touchscreen devices.

Tools: Unity Engine, FMOD, Pro Tools, Sibelius, GIMP

VIEW ON THE APP STORE


cullr (2015)

Role: Solo Developer

Platforms: PC, Mac

TRICKY FIRST-PERSON PUZZLE-PLATFORMER. Cullr is a 3D first-person puzzle-platformer built in Unity 5 with audio implemented in FMOD. The game has a strong emphasis on exploration, colour, and skill-based puzzles, and features an original musical score based on the actions of the player.

Tools: Unity Engine, FMOD, Pro Tools, Sibelius, EWQLSO Platinum


PLAGUE RUSH (2015)

Role: Co-Designer with Calum Sinclair

Medium: Board Game

Players: 1-4 cooperative

EDUCATIONAL BOARD GAME FOR UNDERGRADUATE MEDICAL STUDENTS. Plague Rush is designed to help university medical students memorise the signs and symptoms of a range of medical conditions. It can be used to learn about new conditions, or to revise previously obtained knowledge before an exam. Plague Rush is designed to be accessible for players with little gaming experience, but also aims to be engaging for those more familiar with card and board games.

Tools: GIMP, Excel, Coffee


ANTS ANTS REVOLUTION (2015)

Role: Audio, Code, Co-Designer with Calum Sinclair

Platforms: PC, Mac

EDUCATIONAL RTS ABOUT MANAGING AN ANT HIVE. Ants Ants Revolution is an RTS/management ant colony simulator designed to teach young people about the workings of ant colonies around the world. Players can 'spend' food to expand their nest, clear space for eggs, and breed additional worker and soldier ants, before sending them off into the forest on 'missions' to scavenge for food.

Tools: Unity Engine, FMOD, Pro Tools, GIMP


clydebank blitz (2015)

Role: Audio, Code, Co-Designer with Calum Sinclair

Platforms: PC, Mac

HERITAGE SIMULATION OF WWII GLASGOW. Clydebank Blitz is a first-person heritage simulation game from the perspective of a Glaswegian civilian during WWII. Players experience the events surrounding Glasgow over the course of the war, learning more about these through newspapers, radio broadcasts, and interaction with objects as gas masks and Anderson shelters.

Tools: Unity Engine, FMOD, Pro Tools, GIMP